Lessons / personal library
Practical skills

Solve a 3×3 from memory

Learn pieces and notation from zero, then a complete layer-by-layer method. Practice recognizing cases and recalling moves without a cheat sheet.

Prerequisite: No cubing experience or notation knowledge. Standard six-color 3×3; sighted solving, not blindfolded. Eleven lessons and 22 illustrated exercises start with the pieces and move notation. Follow legal-turn demonstrations, practice on a freely turnable cube, and gradually close the move reminders. The goal is a full sighted solve without instructions, not a speed target.

Lessons

  1. 1

    Recognize the pieces before making turns

    A cube is made of pieces with attached stickers, not 54 independent colored squares.

  2. 2

    Read and perform one turn at a time

    Learn six face names, a reversal mark, and a half turn before learning sequences.

  3. 3

    Gather four white petals around yellow

    Use a temporary target to lift white edges without solving their side colors yet.

  4. 4

    Turn the daisy into a correct white cross

    Use the second color of each petal to choose its home.

  5. 5

    Complete the white layer with one four-move group

    Locate a white corner by all three colors, then work in one front-right slot.

  6. 6

    Insert the four middle-layer edges

    Choose an edge without yellow and decide whether its top sticker belongs left or right.

  7. 7

    Make a yellow cross without judging corners

    Recognize a dot, an L, a line, or a cross using only the four top edges.

  8. 8

    Match the yellow cross to the side centers

    Keep the yellow cross while exchanging its misplaced edge pieces.

  9. 9

    Put yellow corners in their homes before twisting them

    Judge a corner by its three colors, regardless of which sticker faces upward.

  10. 10

    Finish corner twists without changing your grip

    The lower layers temporarily look wrong. Finish every four-move group and move between corners using U only.

  11. 11

    Solve by recognizing checkpoints and recalling the action

    Remove the move list gradually, then solve different scrambles without opening it.